Showing posts with label sacral vault. Show all posts
Showing posts with label sacral vault. Show all posts

Wednesday, March 25, 2015

The Sacral Vault - The Best Battle Engine in the Game?

Fox News style title - make a statement and put a question mark at the end to avoid all responsibility.

I had the entire article written, then it got deleted due to a Blogger glitch :( I rewrote it using as many bullet points as possible instead of putting bullets in my computer screen. Enjoy!

Overview

The Sacral Vault is arguably the best BE in the game - in competition with the PoM BE and the CoC BE. It has made Cryx players cry harder than ever (justifiably so, since it is designed to screw their BS at every level), and made Circle players laugh more evil laughs than ever before.

The Vault is a lot like Batman because it kills Banes, as long as it has souls. Without souls, then Banes break its back and it dies.

It is a lumbering, tanky, huge-based Construct with stats comparable to a Khador jack (except with superior shooting skills) and 20 damage boxes.

It is also a Battle Engine (as you may have gathered by now). This means:
  • Predeployment
  • Huge base that more or less ignores all non-obstructive terrain.
  • Doesn't get DEF bonuses from terrain or being engaged, clouds and forests don't block LoS to it.
  • Can't be KD/stationary/push/thrown/whatever
  • CAN be placed and move outside activation, unlike Gargossals
  • Repairable (yay, Raluk...)
It has has a really sweet gun called Spectral Fury, which has the following rules:
  • RNG 12 / POW 13
  • Eyeless Sight
  • Magical Weapon
  • Rapid Fire [d3]
  • Deathly Domination - after boxing a non-construct enemy warrior, you can spend a soul token to make an advance and attack with the boxed model, then RFP it.
Other rules of interest:
  • Gunfighter - because otherwise you couldn't take free strikes/engage/charge with it. That wouldn't be any fun, right?
  • Arcane Vortex - as seen on pHaley, you can spend a soul token to cancel a spell targetting this model or any model within 3" of it. Neato.
  • Crypt of Souls - it gets up to 5 soul tokens from living things that die within 10" of it. Oh, and if you don't have any at the start of your turn, it gets d3 for free. It can use these souls to boost attack and damage rolls made with its gun. Neatarrific.
  • Soul Sacrifice - Gatorman warlocks can take a single soul from it each turn during their activation, which is instantly converted to fury. Neatastic.
  • Soulstorm - if it has any souls on it, it gets a 2" bubble that insta-plinks enemy models. Yes, this makes it basically immune to all small-based infantry as long as it has a soul. Neatgasm.


Gators - where albinos do the dirty work.

 

Damage

So we have established that the Vault is pretty sweet. What sort of damage can it deal?

Spectral Fury is its only active damage dealing ability, and it is a very good one. A boostable RNG 12, POW 13 gun is always welcome. That's like a Reckoner without the Choir. What the Reckoner doesn't have however, is Eyeless Sight and Magical Weapon. This means the Vault is great at killing the following things:
  • Gorman, and other OP merc solos
  • Tartarus, Blood Hag and other OP Cryx solos
  • Vilmon and Paladin friends
  • Kayazy UA, Manhunters, and other hairy demons of the north
  • Skorne and Legion fury management
You get the idea. What's even better is that after killing the above cancerous models, you can then spend a soul to have them walk over and hit something else in the face. I remember my first game with the Sacral Vault, I shot Maximus, who then walked back towards Carver hiding behind an obstruction and hit him for half his health. The Vault finished Carver off next turn when he was forced to move up, because multiple boosted shots are cool.

I remember when the spoilers for this model came out MONTHS ahead of its release, people were a bit down on the d3 shots. My perspective is that the gun is excellent with only ONE shot - if you want to give me the opportunity to get an additional two shots for absolutely no cost, I am not going to decline your offer.

Survivability

Like a Khador jack, this thing can take a few hits. ARM 20 + Spiny Growth and 20 boxes should be able to resist most shooting in the game, and it is pretty well protected from melee infantry thanks to Soulstorm. And by pretty well, I mean almost immune.

It will be vulnerable to hard-hitting multi-wound infantry like Bane Riders, Cataphracts, or Warders, but in Blindwater you should be able to protect it from these things with Shamblers or a Gator wall, leaving it free to shoot things and cancel spells. Wee!

For some reason, it also has Arcane Vortex to protect it and things near it from offensive spells. Cool, I guess. I haven't had it come it up in a game, but it's something that's bound to make your opponent go on tilt when you pull it off, which is the best feeling. Remember that you have to declare you are using Arcane Vortex BEFORE the range of the spell is measured (although 90% of the time, an opponent is not going to cast a spell they know is out of range).
 

Utility

I classify Soulstorm as a board control ability since it is much more likely to act as denial rather than damage dealing - nobody is going to willfully run their troops in the soulstorm, but they will avoid it like politicians avoid declarative statements. This gives you a ~9" AoE of board control that you totally own.

As mentioned above, the gun is also excellent at sniping out key solos or models blocking charge lanes and such. I often take Croak Hunters and Spitters just for this purpose, and the Vault will probably do a better job of it given the potential for multiple shots. One of Blindwater's biggest weaknesses is its lack of a ranged presence, and the Vault certainly helps in that department.

Arcane Vortex is also somewhat a utility ability, as mentioned in Survivability above. Like Soulstorm, it is more of a defensive denial ability in that it stops your opponent even doing something, rather than punishing them after they do it. It brings a little bit of anti-magic tech to the Gator game - not the kind we actually need to have game vs Butcher3 and the like, but situationally good nevertheless.

Finally, something that the Vault brings exclusively to Blindwater is the ability to transfer a soul from it to your warlock, which is actually a really big deal, especially if you are gorging with souls. Here are some highly-limited examples of what an extra fury can do to some warlocks:
  • Maelok: Revive 2 Gators and still be camping one, or just having 6 Fury to kill a heavy with Malediction up (yes, I am that kind of Maelok player).
  • Rask: Upkeep Fury at the start of your turn, activate that thing to deal some damage, and still be able to have a fully-loaded heavy (Boundless Charge + Fury + Elasticity + tap on the butt) missile.
  • Calaban: means nothing as he is swimming in fury on his feat turn anyway but he still makes you want to defenestrate yourself.
Basically, a free fury is just good. Really good, almost always (the instances where it isn't good are where you suck at fundamental fury management, which you shouldn't since you play Minions).


Tactica

Essentially, with the Vault you want to focus on a couple of things every game:
  • Controlling the movement of your opponent's single-wound melee infantry with Soulstorm
  • Position it so that it gets lots of souls
  • Shoot all the time, and pick good targets.
This means you will almost always run turn 1, and probably turn 2 as well if you went first. This is because unbuffable SPD 4 is really damn slow, and predeployment means you have to catch up a little bit in positioning since your opponent will be one step ahead of you. Remember your inate pathfinder, which means you can deploy it directly behind that forest right in the middle of your zone, so your Posse and beasts don't have to. Also, watch out of linear obstacles. Hiding behind one is not the best idea since your base size is greater than your movement speed, so you cannot move straight across it. Don't hide behind them unless you opponent has only non-reach heavies, because then you are practically invincible.... BWAHAHAHAHA.

If your opponent doesn't have any single-wound infantry worth worrying about (which is increasingly the case), then the gun is pretty much everything. Play it behind all your other stuff, and focus on getting good shots and Death Dominions. Soulstorm and all the other abilities are cool, but Spectral Fury is the bread earner.

One interesting Soulstorm rules interaction to note is that with incorporeal models. Soulstorm triggers damage at one of two timing points per turn (but not both):
  •  Damage is dealt when you enter the 2" bubble,  OR
  • Damage is dealt when you end your activation within the bubble
Soulstorm is not magical damage, and therefore does not damage incorporeal models.  If a Blackbane's Raider charges the Vault, he will take the damage upon entering the 2" area - this effectively does nothing since he is immune to non-magical damage until he becomes corporeal. He will then make his attack, become corporeal, and no damage will be dealt from ending his activation in the bubble (since the first instance of Soulstorm damage already triggered that turn). If he stays in the bubble and makes another attack, he will however die as he is corporeal and the second instance of Soulstorm damage will trigger. He can avoid this by moving away from the Vault and dying to a Spectral Fury free strike instead!

Finally, one really cool interaction is getting "free boosts" against living models, by boosting your hit or damage roll, killing a thing, and getting that soul back instantly. Pretty sweet.



Weaknesses! The Vault has a few, despite having Cryx-level of rules and single handedly destroying the game:

  • Predeployment - your opponent will know exactly where it is when he deploys, and given its slow SPD, where it is very likely to be in 2 turns.
  • Slow - SPD 4 sucks, especially on a huge base that gets schooled by linear obstacles. Fortunately the gun is pretty long range.
  • Soul Hungry - sure, it has lots of sweet rules. But a lot of those rules require souls to pull off - if you can deny it souls in some way, it decreases its effectiveness significantly. Likewise, if it gets flooded with souls every turn, it is going to be the monster you expect it to be (almost).
  • Skornergy -  While not quite on master Calaban's level, the Vault does suffer from some Skornegy within Blindwater in terms of soul collection. For one, you don't get souls from Undead Gators, which kinda sucks for Maelok. Second, you don't get souls for enemy models you kill on Jaga's feat turn, which really sucks. Basically, not being able to suck souls sucks.
Some ideas/experiences I have for the Vault with different casters:

  • Rask - Rask doesn't do anything for it, but it does quite a bit for his shooty style (a really good boostable gun). May replace a Spitter in the multi-Spitter, 3 Posse Rask builds, mostly for versatility's sake. I have tried it with Rask a few times, and for many of the matchups in which I prefer Rask (CoC, PoM, Skorne, maybe Legion), he doesn't end up with too many souls anyway. I like the idea of sniping out those OP stealth solos, but I'm thinking a Totem Hunter might be a more points efficient way to do it.
    Overall, since I play Rask aggressively with 2-3 melee heavies, I don't think the Vault does much for me in his lists.
  • Barnabas - another gun for drop 'n' pop. Cannot be protected from guns (not amphibious), but dropping rough terrain in front of the Vault protects it quite a bit. Doesn't benefit from Warpath like a Spitter does either - but you're likely to be playing lots of living Posse with Barnabas so you get lots of souls. Also, no obvious Skornegy! Yay!
  • Maelok - a little Skornergy with the feat since you don't get souls from your undead guys, but otherwise a decent choice given the anti-Cryxian aspect of it, and the extra soul if you can spare it. Certainly a great support piece for his grindy playstyle as well. Also the only Gator caster with an ARM buff, and ARM 26 on feat turn is a little sickening (if albeit unecessary).
    Basically, I think if you take 2 Vaults with Maelok, you should not take Witch Doctors (blasphemy, I know). With just one, you should be ok with just enemy souls.
  • Jaga Jaga - the Vault fits in very well with her game plan of asserting Gatorman dominance over your enemies and the board. No especially amazing synergies (some annoying Skornegy w/ feat), other than guns with Blessed is pretty good (as eLylyth can attest).
  • Calaban - derpaderpaderp.  Actually some guys on the Minion boards got super excited because they thought of a possible interaction where the Sacral Vault can make mobile meat nodes for Calaban via Death Dominion. It doesn't work of course, due to the Universal Law of Calaban (if it looks like it'll make Calaban fun, it's not real).
    More seriously, I will probably try Calaban with multiple Vaults in one of my biannual Calaban games and report on how that goes... except update late 2015.

Conclusion

Basically, the only thing missing from the Sacral Vault is Entropic Aura for it to be the perfect Gatorman release. It brings amazing levels of control and douchiness that character Gators (pre-Rask, at least), and is a Cryxian model in the sense that it has extra rules on it for no real reason.

In my experience, the Vault can be summarized as such:
  1. If you get heaps of souls + gun shots every turn, this thing is monstrous.
  2. If you get a few souls, this thing is a walking Soulstorm with occasional sniper shots.
  3. If you only get only 1 soul and keep that for the rest of the game, it is worth it against any list with more than 10pts single-wound infantry.
Not a bad place to be, to be honest. It's not quite "the sky is falling, Cryx will never win another game ever" as it was made out to be upon release, but it is nevertheless a very good model that will be taken in many Blindwater lists. The thing that keeps it from being super powered IMO is:
  1. Its reliance on souls for almost all its abilities
  2. That it is a primarily defensive piece in play, on a huge base.

Level of Tears:


Conan | -------------[Baby]--------[Crocodile]------------------[Cryx]-X-------| Isaac


Thursday, January 15, 2015

Sacral Vault model


Needless to say - holy crap.

Ouch, right in the wallet.... and the laws of physics.

Wednesday, May 28, 2014

Sacral Vault Battle Engine spoilers

Finally, something actually Gatorman related to write about...

From War Room Beta spoilers:

SPD: 4
MAT:0
RAT: 5
DEF: 9
ARM: 20
CMD: 10
20 health boxes / 9pts

Gunfighter, Eyeless Sight

Ranged Weapon: Spectral Fury

Range: 12, RoF 1, Pow 13
Magical Weapon
Rapid Fire [d3]
Deathly Dominion: Costs 1 soul for the Bone Shaker effect on each ranged attack.

Abilities:

Crypt of Souls: Gain 1 soul for each living model that is destroyed in its command area. If no souls are on it at the beginning of your Control Phase it gains d3 souls. Souls can be spent to boost attack and damage rolls.  (Supposedly 5 souls max)

Arcane Vortex: Spend a soul to negate a spell targeting the Vault or a model within 3'' of it.
 

Soul Sacrifice: Warlock can remove a soul to gain 1 fury point...[then the image cuts off].
 

Soulstorm: While this model has 1 or more soul tokens enemy models entering, or ending their activation within 2'' of the Vault take 1 damage.

Source





The Good

  • It's a huge base with a good boostable gun
    Huge bases are not usually good without guns, for logistical reasons. Boostable guns are  very good, because they kill many things from far away. RNG 12 POW 13 is a pretty good weapon for sniping out things
  • That boostable gun is magical and has Eyeless Sight
    This allows it to kill incorporeal models and shoot Menoth jacks. This is very nice. Blackbane's will still be a pain in the ass, but now you can just snipe-out Blackbane himself and then stand in front of the rest of them with Soul Storm and be a douche.
    AND IT ALLOWS YOU TO KILL TARTARUS AND GORMAN AND THE BLOOD HAG AND DENNY AT RANGE WITHOUT SACRIFICING YOUR WRASTLER OR SPENDING 3 FURY ON FLESH EATER ONLY TO FIND OUT THE HAG HAS STEALTH. FU CRYX DIAF Aaaaarghhhhhhhh...... *ahem*.
  • Soulstorm
    This ability is AMAZING. Probably the best rule on this thing, besides Eyeless Sight. Especially on a huge base, that is a huge FU bubble to small based melee infantry (lol Cryx), and at ARM 20 it doesn't really care about small-based ranged infantry either. Especially since you can probably put it in a Swamp Pit (assuming amphibious) or Spiny Growth it or whatever.
  • Always has some souls, and gains them within a large radius
    Very nice - PP seems to have realized that the Skorne BE is a total piece of crap mostly because it doesn't start with any tokens and will die by the time it gets any. The free d3 also helps slightly vs Cryx, which has less living models, and when you want to Zombify all the things for Maelok's feat.
  • Gives fury to warlocks
    This is neat for the Maelok Posse spam list, since if for whatever reason one of your Snappers gets killed, you have a little backup plan. Or just in general, free fury when you need it can be better than cutting for a point (like when you are at one box of life left).
  • Very large anti-magic bubble
    Again, the huge base is put to work with Arcane Vortex. The thing I like about this ability is that it is preventive as much as it is reactive - if your opponent knows you have it (and you should probably remind him at the right time), then it just messes with his plans.
  • I can use my Soles tokens every game!

The Bad

  • d3 shots at RAT 5
    RAT 5 isn't that big a deal since at RNG 12 and a desire to get souls, it will probably be quite far up and thus able to sacrifice its movement for the aiming bonus when it actually wants to shoot stuff. Plus it can boost.
    1d3 shots however is a bit of a dick punch and a little too random for my taste. d3+1 would have been quite a bit more reliable for a gun platform. Therefore, what this indicates to me is that the Sacral Vault's primary purpose is not really to be shooting stuff, but to be a huge Soul Storm / Arcane Vortex construct and pseudo-fury battery.
    The gun is to be thought of as a single shot you get to do for free every turn to snipe out an important thing or two, and a way to spend "uneeded souls" if you happen to get extra shots (via the Bone Shaker effect). Keep those souls for the Soul Storm, and situationally the Arcane Vortex, unless you are going all in sniping out that Gorman or Tartarus.
  • Does nothing to help vs ARM for non-Rask casters, or buff beasts
    One can dream, right? Maybe we'll get a beast that can actually deal damage later on. Or the new caster can mix-up our list pairings a bit.
  • Huge base, gets shot and killed.
    Oh wait, I forgot I play Gatormans, and don't usually get shot. Very nice. ARM 20 is also pretty sweet. Just don't let heavies get to it.

The Other Stuff


If these are correct, which seems likely barring the fine details, then it's a very nice but not fundamentally game changing piece for us Gatormans - just game changing at the non-Rask level. I like it a hell of a lot more than Shamblers anyway, with which it can combo pretty effectively (double dipping on souls/corpse tokens for every living model death).

It helps the Cryx matchup a lot in providing a large anti-magic bubble and a magical gun, as well as stealing their souls and screws over small-based infantry with Soul Storm. I think it'll do some really great things with Barnabas and pushes him up quite a bit as a Cryx matchup, even perhaps taking the place of one Posse unit. Plus, another boostable gun always helps in that old-school KD assassination.
I've always had a slight preference for Barnabas over Maelok as my second list (I like rough terrain creation and I hate getting shot) and this model would certainly push me further towards our patron future god in a two list format. Not to say that Maelok doesn't get a lot from it as well.



I think my Rask lists will remain mostly unchanged, since the tankier factions I bring Rask against (and Ret, because they just can't handle the Jewfish) won't care as much about the Soul Storm or the Arcane Vortex. Unless of course one brings a shooty Rask list with 2 Posse, 3 Spitters and a Sacral Vault. That might be pretty legit.


Summary - would likely buy this model when it comes out in 5 to 11 months. Would be mildly disappointed if the spoilers weren't legit.