Showing posts with label Painting. Show all posts
Showing posts with label Painting. Show all posts

Thursday, October 9, 2014

All the Gatormans

Here's all my stuff painted as of today (actually 6 something months ago, since no Shamblers):

Click to enlarge
I think I took this picture as an example of the base markings I use to differentiate my 3 Posse units. Just thought I should put it up on here for future reference.

Wednesday, February 20, 2013

The path to the Ides of March

What will probably be New Zealand's largest Warmachine tournament ever will take place in less than two weeks (1). This will be my first "proper" tournament in a long time, so the best I hope to do is place in the top half of the field and meet some nice people who share my amusement at Searforge and the Mountain King.

Ides of March is a 42pt (2), 2 list, character restricted, 2x 1 hour deathclock, 7 round, 7 scenario, Killbox artifice, fully-painted tournament.

Since I am such a non-player playing a non-faction, I think I am at liberty to discuss my list choices without fear that someone will try to netdeck against them. Because that would just be stupid, and the best way to netdeck against Gators/Minions is to play something actually good.

List 1



Rask 
* Blackhide Wrastler
* Swamp Horror
*
Bull Snapper

Bog Trog Ambushers (Leader and 5 Grunts)
Gatormen Posse (Leader and 4 Grunts)
Gatormen Posse (Leader and 4 Grunts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt)

Feralgeist
Totem Hunter 


One of the lists will of course be Rask. There are a few reasons for this:
- He is freaking awesome.
- He is by far our best matchup vs Gargossals, Protectorate and Skorne.
- He is a good all-rounder with a lot of answers (upkeep removal, Boundless Charge, Fury, Paralysis) and a lot of problems (Inhospitable Ground, Feat, Admonition, Call to Sac Trogs).
- Most people won't really be familiar with him as he has only been out for a few weeks.

I haven't tested this list as such, and I probably won't. It seems good, and is very similar to stuff I've been using with Rask at other point levels. The one actual decision I had to make was whether to bring a Snapper or a Witch Doctor. This wasn't a hard decision in the end, but I considered that tough Gators might give a little boost in this list's otherwise average attrition potential.

However, despite Rask's clear superiority on the power scale, he still has a good number of weaknesses. Some of these are faction-wide, while others are somewhat covered by other warlocks - it's a good thing we have the option to take two lists!

Terry Crews

List 2



Bloody Barnabas
* Bull Snapper
* Blackhide Wrastler
* Ironback Spitter

Gatormen Posse (Leader and 4 Grunts)
Gatormen Posse (Leader and 4 Grunts) 


Feralgeist 

Wrong Eye + Snapjaw


In my opinion, Barnabas is still a really solid all-round tournament caster and deserves the second list spot. However, he still does have Maelok to contend with, and Maelok is not to be trifled with.

What the Barnabas list has that the Rask list does not is more favourable matchups against high DEF infantry (on account of his feat), shooting armies (on account of Swamp Pits), and better attrition and scenario potential (on account of him being a tough cookie, Iron Flesh, and a list full of high ARM models). Furthermore, he brings a Spitter, which as Blindwater's only decent ranged attack, can be amazing at sniping out key UAs and support models.

I considered switching out Wrong Eye and Snapjaw for Bog Trogs, Gobbers and a Witch Doctor. The discussion (with myself) basically went like this:

JS: This is a tough predicament....
JS: Indeed... indeed. So, what does Wrong Eye actually bring to the table, compared to the Trogs and Doctor?
JS: Mmmmm... I should analyze this ... WITH SCIENCE:

Option 1: WE + Snapjaw


Damage: 
1x PS 17, 1x Crit KD Reach PS 14, with 4 fury, Bloodthirst, ManEater.
1x PS 13, 1x Reach PS 12, with 4 fury.
Survival: 
ARM 18 and a 27ish boxes 
ARM 17 and 8 boxes, transfers
Submerge
Utility:
2 scenario holding pieces
RFP
Influence, Voodoo Doll

Option 2: Trogs, Gobbers, Croctor


Damage:
6x PS 11 attacks, with powerful charge, CMA
1x PS 12, 1x PS 11 (magical)
2x PS 5 weapons? (legit!)
Survival:
6 dudes with victim stats, but Camouflage
2 dudes with ARM 11
ARM 16, 8 boxes
Utility:
Effectively 1 scenario holder piece (the Trog unit, as the support stays back)
Ambush
Crap out large clouds
Zombify, Sac Strike, Dominate Undead

Overall:
Damage - WE + S by a large margin.
Survival - WE + S by a medium margin.
Utility - WE + S by a small margin.

WE+S win out bigtime on damage and survival, and probably come out a little ahead on utility when you consider the list as a whole: Barnabas doesn't need to hide in clouds when he can just swim in a Swamp Pit, and the Rask list is far stronger against lists that bring a lot of support pieces (PoM, Skorne, Trolls). On the whole, WE +S win by a sizable margin.

This analytical approach to building lists is of course back by solid play experience that has shown me that WE+S are pretty damn good with Barnabas and in scenario play. It is also backed by a postgraduate course on policy analysis and evaluation techniques that makes me think this way about any given problem with multiple finite alternatives.


List 3

Maelok, the Dreadbound
* Bull Snapper
* Blackhide Wrastler
* Swamp Horror 


Gatormen Posse (Leader and 4 Grunts)
Gatormen Posse (Leader and 4 Grunts) 


Feralgeist
Gatorman Witch Doctor
Gatorman Witch Doctor
Thrullg


This is the other list I am considering. It is a bit of a skew list, which asks "can you deal with 10 high-ARM, tough, undead Gators, which keep coming back and can pretty much charge anything they want for a turn?". If the answer is "yep, I have weapon masters/can rfp/have lots of ARM on my caster", then pretty much all you have left is a tough caster and unpredictable Revive assassinations against opposing squishy casters. Which is ok, all things considered.

At 50pts, you would probably be better off dropping the Feralgeist for a third Gatorman Posse to make the skew even more skewy.
 

Painting Prize

The painting prize for this tournament will be based on the best-looking large- or huge-based model. In short, I have no chance of winning this.
Gators have no huge-based model, and our four large-based heavy beasts are ugly, plain, uninpressive models lacking in outstanding detail. Sure, there are little pieces here and there like the Wrastler's shoulder pad and the Spitter's abdomen and face, but as showpiece models they don't stand a chance vs something like a Titan Bronzeback, a Judicator or a Nightmare. Ah well.

(1) Not on 15th of the month, and also not featuring George Clooney. But there are bound to be plenty of assassinations.
(2) Don't ask why, I don't really get it either. I guess 42pts is a 'thing' now.

Friday, February 8, 2013

Blindwater Painting tutorial - feat. Rask

I had a request a while back from one of my favourite readers for a painting article. I had to wait until I actually had something new to paint before making it, but here it is.

I must admit that I am far from the best technical painter around, and my Gators certainly do not demonstrate the peak of my technical painting abilities due to some aesthetic decisions I made when starting the faction, namely that I would go for a very dark, muddy and dirty look on every model. As such, detail doesn't really stand out under standard lighting and in no way looks crisp, but it looks good anyway.

One of the most valuable things I learned in secondary school was the importance of colour selection. I learned this in a computer art class, where the teacher took the time to tell me that my colour selection sucked, made me run to the art department to pick up colour theory books, and took 10 minutes to demonstrate that good colour choices can have a huge impact on a work of art. So a big thanks to my computer art teacher from Form 6/Year 12 (1) for giving me the knowledge needed to paint nice cohesive armies.

The army as a whole uses only earthy base colours - dark olive green, bone white and earthy brown. For shading, I primarily use Devlan Mud and Badab Black GW washes. Washes works great for that messy dirty gritty look, despite being a bit of a cop-out technique for a lot of people :)

I also have two 'theme' colours for my Gator army - bright red and turquoise blue. I use these two very sparingly on most models in the army to give some cohesion and spice up the models a bit. Red is easy to throw in since carnivorous Gatormans spill a lot of blood, and the turquoise blue colour is found mixed in the basing colours if nowhere else.

The Process


Essentially, my painting is pretty mechanical and follows a step-by-step process. This is probably why some have referred to it as 'soulless':

  1. Undercoat
  2. Base Coats
  3. Shade/Ink/Wash
  4. Highlights
  5. Details
That's about it. Here is an explanation with pictures (mistakes and all!):

Step 0 - Model Preparation




This is the stage where you take the model out of the box, check you have all the pieces, hypothesize about how they all fit together and then clean them. I use a really old toothbrush and some warm soapy water and scrub every piece. This is to clean off any metal dust or oils that have gathered on the model as a result of the molding or packaging or transport processes. I find that this step makes a big difference when you get to gluing the model together and it will stick together a lot better.

After scrubbing everything, I'll look over the model under a bright light with a hobby knife and a few different modelling files and remove any flash and mold lines. After that, I assemble it, sometimes leaving a piece or two off to be painted separately and attached later.

Step 1 - Undercoat



I currently undercoat everything by hand - lighter areas like skin or beige cloth would get a white undercoat, metallics and darker colours get a black base coat. This is one reason I don't really like plastic models - I just undercoat with standard paint, which works fine on metal models but ends up streaky on plastic/resin models which require a proper gritty primer undercoat to look best.

For Gators, I undercoat everything in black for the aforementioned dark look. This gives even the brighter colours (like Blood Red and Bone White) I use a darker tone.

Step 2 - Base Coats



I base coat the entire model - basically at this stage it is good enough to be played in a hardcore format and looks decent from across the table. This also allows me to review the overall colour scheme and make any changes before getting to detail work.

For Rask, I decided to paint him like an albino (2), which means he would be predominantly white. In my colour scheme, that means a lot of bone white. I chose to paint his fins bright red to make him stick out, and his bone armor a dark grey to contrast with his lighter skin. His bracelets and loin cloth were painted brown, and the gun and spears painted with dark metallics (silver and bronze).

Step 3 - Shade/Ink/Wash




After the base coats are done, I apply the shading.  In the past I've usually just mixed darker layers of the base coat and watered it down a bit for shading, which looks much cleaner than a wash (worked great on Skorne armor for example), but for Gators I took the easy route of GW washes.

On Rask, I took a bit of extra care with the Devlan Mud wash, making sure that it accumulated in places I wanted darker and was evenly applied otherwise, especially to the scales on his back. I used Badad Black for the brown and grey sections of the model. I also apply a mix of brown and black inks to the metallic pieces - unlike watered-down paint, inks won't fog up the sheen of metallic paints.

Step 4 -Highlights



Highlighting is pretty simple - mix the base coat with a lighter colour (usually some shade of beige or white), and apply to the raised sections and edges. The aim is to make the detail stand out and give some impression of lighting. This requires a fine detail brush, slightly watered-down paint, and a lot of patience.

For Rask, the important details where the scales on this back, his face and the muscular parts of his arms and legs. I used a half drybrush technique to pick these out while maintaining a messy look. The red of the fins were approached in the same way. The bone armor was highlighted in two stages, the second lighter than the first and only on the edges. The metallics were highlighted with a bright silver, giving them a scuffed look. The browns were highlighted with a mix of brown and bone white.

Step 5 - Final Details


This is where you give the model a once-over check, fix up any mistakes, paint eyes (which I don't usually do on models), finish the base, apply seal or gloss, and paint the front arcs.


And that's it. The entire painting process for a well-detailed model takes about 90-150 mins , 2 or 3 extreme metal albums worth of time.

(1) He also taught me that Macs are the best for computer design and art, and PCs are better are everything else.
(2) Fantasy fiction has shown me that albinos all have superpowers relative to their pigmented counterparts.