Thursday, October 9, 2014

Jaga-Jaga Theme Force - Voodoo Dolls

With the book now officially out, and 100% confirmed only two Gator releases, I thought I should put up this theme list with some completely hypothetical and untested thoughts, together with some ruthlessly sarcastic analysis:

The list


Beasts = all current beasts
Units = Bog Trog units, Gatorman units
Solos = All current solos but Pendrake, Raluk and Totem Hunter
Battle Engine = Sacral Vault

So it's like Blindwater minus Swamp Gobbers, Pendrake, Totem Hunter, Raluk Moorclaw, and -1 FA on Gatorman stuff. Nothing too exciting there. At least you don't have to pretend like the swamp templates matter.

Tier Bonuses


Tier 1 = Reduce PC of Sacral Vaults by 1 (8pts)

This is neat. They are FA:2 so at most you will save 2 pts. That's a single free Croak Hunter! WOW.
A better way of looking at this is that it gives you the free Feralgeists you need to achieve the Tier 2 bonus.

Tier 2 = 3 or more Undead models/units -> Undead models gets advance move.

Currently there are 3 Undead models available for this list - Boneswarms, Shamblers and Feralgeists. It's not entirely unreasonable to take one of each in this list, especially with Posse being FA:2, you will probably take a unit of Shamblers. And a single Boneswarm isn't terrible for the animus and the fury if you are otherwise running beast light...


This is similar to the Maelok theme Tier 3 bonus, which I used almost exclusively to move Maelok up so that he would be able to Death Pact something and then walk comfortably behind a wall. However this bonus is much better than the Maelok one because it allows all the Swamp Shamblers to get an Advance Move (not the Bokor, as he is not an Undead model). So neato, I guess, especially with the Tier 4 bonus. 

In a scenario like Incursion, it would also help your multiple Feralgeists to rush to the side flags to hopefully get you an early point.

Tier 3 = 2 or more models/units with Magic Ability -> Start with all upkeeps in play

Models with Magic Ability = Shambler Bokor, Gatorman Witch Doctor (I don't think Wrong Eye counts).
This tier is super easy to achieve since you are taking at least one unit of Shamblers for the previous bonus, and Witch Doctors are great with Shamblers because Tough on cheap garbage throwaway models is the height of tactical brilliance.
However the bonus is negligible since Jaga-Jaga only has 2 upkeeps (Escort and Grave Wind) which are very easy to put up and then charge forward if you want to be really aggressive (which with Jaga herself you don't really want to be).

Tier 4 = One or more Sacral Vaults -> 2" extra deployment.

Other than the Advance Move on the one unit of Shamblers, there's no reason to play this tier other than the cheaper Sacral Vaults, so this bonus is almost automatically achieved. Basically it means after your first turn, you should have Shambler grunts at or slightly past the midway point of the table. Cool.

So your list could look something like this:

Voodoo Dolls #1
Points: 50/50
Jaga-Jaga, the Death Charmer (*5pts)
* Bone Swarm (4pts)
* Bull Snapper (3pts)
* Blackhide Wrastler (9pts)
Gatorman Bokor and Bog Trog Shamblers (Leader and 9 Grunts) (6pts)
Gatormen Posse (Leader and 4 Grunts) (9pts)
Feralgeist (1pts)
Feralgeist (1pts)
Gatorman Witch Doctor (3pts)
Thrullg / Gatorman Witch Doctor (3pts)
Sacral Vault (8pts)
Sacral Vault (8pts)

You could probably drop the heavy for a unit of Posse but with two Vaults you will have a lot of infantry killing already, and a heavy gives Escort purpose.

My initial impressions are bleh. It doesn't seem that playing 2pts up and getting advance move Shamblers is worth giving up a 3rd Posse (or second unit of Shamblers!).

I think the Tier 2 requirements are the downer, since either you take a Boneswarm (a pretty bad model) or you spend points on Feralgeists who are neat models but it is basically just eating up your 2 free points to meet this requirement.

You could change the above list slightly by removing the Boneswarm to get:

Voodoo Dolls #2
Jaga-Jaga, the Death Charmer (*5pts)
* Bull Snapper (3pts)
* Bull Snapper (3pts)
* Blackhide Wrastler (9pts)
Gatorman Bokor and Bog Trog Shamblers (Leader and 9 Grunts) (6pts)
Gatormen Posse (Leader and 4 Grunts) (9pts)
Feralgeist (1pts)
Feralgeist (1pts)
Croak Hunter (2pts)
Croak Hunter (2pts)Gatorman Witch Doctor (3pts)
Sacral Vault (8pts)
Sacral Vault (8pts)

Which is probably better than the above. It could be further modified by trading Vault + Wrastler for 5 Posse + Spitter if you only wanted to run a Single Vault (also decent):

Voodoo Dolls #3
Jaga-Jaga, the Death Charmer (*5pts)
* Bull Snapper (3pts)
* Bull Snapper (3pts)
* Ironback Spitter/Swamp Horror (8pts)
Gatorman Bokor and Bog Trog Shamblers (Leader and 9 Grunts) (6pts)
Gatormen Posse (Leader and 4 Grunts) (9pts)
Gatormen Posse (Leader and 4 Grunts) (9pts)
Feralgeist (1pts)
Feralgeist (1pts)
Feralgeist (1pts)
Thrullg / Gatorman Witch Doctor (3pts) (you could keep the 2 Croak Hunters from above if you wished by dropping a Geist)
Gatorman Witch Doctor (3pts)
Sacral Vault (8pts)

 
Alternatively, if you just want to play 2 Posse, 1 Vault and no Totem Hunter/Gobbers, you just take this list at tier 1 and essentially get a free Feralgeist rather than the Blindwater templates (very good deal IMO). I think that's where the list is best to be honest, because at present only having 3 models to fill the Tier 2 requirement to get what the list does best (jamming with tough Shamblers) is a bit of a downer.

If it is ruled that one unit of Shamblers fulfills the Tier 2 requirement by itself (which would mean the rule is horribly written), then the list would have a little more flexibility and be quite a bit better.

TL;DR version:
  • Give up +1 FA on Gatorman Units, Solos and BEs + Totem Hunter
  • Get 2" extra deployment and Advance Move on Shambler grunts
Safe, uninspired theme force that mostly exists just because there is an unwritten rule that every warlock must have a theme force. Not really bad but not really good either.

The main benefit is basically better jamming with one unit of (tough) Shamblers, which also comes with the requirement of 3 undead model/units. 2" extra deployment in general is also neat for melee lists, but you have to meet Tier 2 to get there.

The jam can be pretty sweet if your opponent has no guns or competent infantry clearing or if you're a skilled player and make lots of tough rolls. If you keep the Bokur safe, you can hopefully wrack up some corpse tokens to make more Shamblers. Then you follow up with dual Vaults and get souls and shoot things and laugh and then play another list. I think she just works so well with 3 Posse and the tanky Totem Hunter that light Shambler jam doesn't really make up for it, but we shall see how big an impact the Vault will have.



Goddamn, does War Room eat up your phone battery or what....

No comments:

Post a Comment