Rask
Blackhide Wrastler
Swamp Horror
2x Full Posse
Min Trog Ambushers
Totem Hunter
Croctor
Wrong Eye + Snapjaw
VS
Sturm and Drang
Road Hog
2x War Hog
4x Razorboars
2x Full Bonegrinders
2x Slaughterhousers
Targ
Alten Ashley
Deployment:
[War Hog][S+D][War Hog][Targ][Road Hog][Razorboars]
[Bonegrinders1] [Slaughters1] [Bonegrinders2] [Alten][Slaughters2]
X
-----------------------------------------centre-------------------------------------
X
[BluePosse] [Snapjaw][Wrastler] [Horror] [RedPosse][TH]
[Croctor][WE] [Rask/Gobbers/Trogs]
Scenario was Close Quarters. It was more or less ignored the entire time since we were both playing aggressive melee armies. Deployment on my end was similar to my previous reports, with Posses on flanks and beasts near the middle, Rask + support behind the beasts. His deployment was similar, except there was a huge line of Pigmans at the AD line. I preyed the Slaughterhouses#2, which proved to be useless. Never prey stuff you can just kill easily without the +2/+2.
Turn 1:
Sturm: Stuff runs up a lot. Vision the Road Hog and Watcher gets put up.
Rask: Stuff runs up about 7" from his guys. Rask uses Inhospitable Ground, puts Admonition on the Wrastler, feats and charges a Posse member (doing much more damage than you'd expect from a P+S 11 bone knife).
Turn 2:
Sturm: Since he was so far up the table thanks to Thornfall's AD perk (jamming armies get a big boost in SR13 in my opinion, making Razorboars less crap than you'd think), he just decided to move all his troops back just to the edge of my Posse's max threat ranges, except for one sacrificial Bonegrinder unit to jam up my blue Gator units and one Razorboar to block a charge lane.
Rask: Snapjaw charges the Razorboar blocking the charge lane and kills it using all 4 fury! YAY. The Red Posse then charge forward, killing a couple of Razorboars and Grinders2, and two Slaughterhousers (which tough). The Swamp Horror puts Elasticity on the Wrastler, Rask puts Boundless Charge and Fury on the same Wrastler, then Paralysis shoots the Visioned Road Hog. The Wrastler then goes Flying into one of the War Hogs, getting a Watcher attack for his trouble and leaving him with 1 box of spirit (phew!). He manages to kill the War Hog and take out about half the Road Hog. The Blue Posse charges and kills all the Grinders 1 without any effort.
Turn 3
Drang: Switching to Drang to get more smashy, he charges the Wrastler, smashing him good and uppercutting him into Snapjaw and to his death on the third swing. Drang feats, throwing my fury down the drain. PSYCHIC APOCALYPSSSSSSSSSSEEE! The Slaughters1 group charges the Blue Posse and Snapjaw, doing almost no damage to the Posse, but putting serious hurt on Snapjaw. The Road Hog moves up and sprays the Croctor, missing all the other spray targets but setting the Doctor on fire. The Grinders2 do nothing, some of the Razorboars attack the Red Posse, as do the Slaughters2. The last War Hog moves up to finish off Snapjaw.
Rask: Cleanup time! The remaining two Red Posse members manage to kill a few Slaughterhousers and Brigands, while the Totem Hunter fails to kill an annoying Razorboar (I thought it was already damaged, and left it on one hit box). Rask moves over to the left, shoots the War Hog with a Paralysis Bolt, puts Fury on the Blue Posse, and casts Inhospitable Ground. The Blue Posse then charge the War Hog, killing it in 5 attacks, and Scooping Holmes scoops.
GLORY TO THE BOG LORDS
Thoughts
Rask is just insane. His gun is without a doubt the best gun in the game. It's like he not only has one, but two of the best spell lists in the game - control, damage, defense and threat.... twice. I have only lost one game with him so far, which was mostly due to Blindwater's inability to kill stealth solos at range (in this case, Saxon Orrick), and lost on attrition/scenario after getting out threatened.Last Rask batrep for a while - expect the Rask tactica article once the model arrives and gets painted up!
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